static public int IsProceduralPropertyCached(IntPtr l) { try { UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.IsProceduralPropertyCached(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int IsProceduralPropertyCached(IntPtr l) { try{ UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Boolean ret = self.IsProceduralPropertyCached(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }