IsProceduralPropertyCached() 개인적인 메소드

private IsProceduralPropertyCached ( string inputName ) : bool
inputName string
리턴 bool
 static public int IsProceduralPropertyCached(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         var ret = self.IsProceduralPropertyCached(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int IsProceduralPropertyCached(IntPtr l)
 {
     try{
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         System.Boolean ret = self.IsProceduralPropertyCached(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }