static public int ClearCache(IntPtr l) { try { UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); self.ClearCache(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ClearCache(IntPtr l) { try{ UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); self.ClearCache(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }