public static void StopRebuilds() { ProceduralMaterial.FeatureRemoved(); }
public void FreezeAndReleaseSourceData() { ProceduralMaterial.FeatureRemoved(); }
public void ClearCache() { ProceduralMaterial.FeatureRemoved(); }
public void RebuildTexturesImmediately() { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralString(string inputName, string value) { ProceduralMaterial.FeatureRemoved(); }
public void CacheProceduralProperty(string inputName, bool value) { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralEnum(string inputName, int value) { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralTexture(string inputName, Texture2D value) { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralColor(string inputName, Color value) { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralVector(string inputName, Vector4 value) { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralFloat(string inputName, float value) { ProceduralMaterial.FeatureRemoved(); }
public void SetProceduralBoolean(string inputName, bool value) { ProceduralMaterial.FeatureRemoved(); }
internal ProceduralMaterial() : base(null) { ProceduralMaterial.FeatureRemoved(); }