FreezeAndReleaseSourceData() 개인적인 메소드

private FreezeAndReleaseSourceData ( ) : void
리턴 void
 static public int FreezeAndReleaseSourceData(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         self.FreezeAndReleaseSourceData();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }