private IsValidInternal ( int sceneHandle ) : bool | ||
sceneHandle | int | |
리턴 | bool |
/// <summary> /// <para>Tells if the scene is valid. /// A scene can be invalid if you eg. tried to open a scene that does not exists in that case the scene returnen from EditorSceneManager.OpenScene would be invalid.</para> /// </summary> /// <returns> /// <para>Returns true if the scene is valid.</para> /// </returns> public bool IsValid() { return(Scene.IsValidInternal(this.handle)); }