IsValidInternal() private method

private IsValidInternal ( int sceneHandle ) : bool
sceneHandle int
return bool
Esempio n. 1
0
 /// <summary>
 ///         <para>Tells if the scene is valid.
 /// A scene can be invalid if you eg. tried to open a scene that does not exists in that case the scene returnen from EditorSceneManager.OpenScene would be invalid.</para>
 ///       </summary>
 /// <returns>
 ///   <para>Returns true if the scene is valid.</para>
 /// </returns>
 public bool IsValid()
 {
     return(Scene.IsValidInternal(this.handle));
 }