private GetRootGameObjectsInternal ( int sceneHandle, object resultRootList ) : void | ||
sceneHandle | int | |
resultRootList | object | |
리턴 | void |
private GetRootGameObjectsInternal ( int sceneHandle, object resultRootList ) : void | ||
sceneHandle | int | |
resultRootList | object | |
리턴 | void |