GetHashCode() 공개 메소드

public GetHashCode ( ) : int
리턴 int
 static int GetHashCode(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.SceneManagement.Scene obj = (UnityEngine.SceneManagement.Scene)ToLua.CheckObject(L, 1, typeof(UnityEngine.SceneManagement.Scene));
         int o = obj.GetHashCode();
         LuaDLL.lua_pushinteger(L, o);
         ToLua.SetBack(L, 1, obj);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #2
0
 public static int GetHashCode_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.SceneManagement.Scene obj = get_obj(nThisPtr);
         int  ret     = obj.GetHashCode();
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_int(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
예제 #3
0
 public static int  obj_hash(long nIntPtr)
 {
     UnityEngine.SceneManagement.Scene obj = FCGetObj.GetObj <UnityEngine.SceneManagement.Scene>(nIntPtr);
     return(obj.GetHashCode());
 }