private INTERNAL_CALL_DrawProceduralIndirect ( |
||
self | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
bufferWithArgs | ComputeBuffer | |
argsOffset | int | |
properties | MaterialPropertyBlock | |
리턴 | void |
private INTERNAL_CALL_DrawProceduralIndirect ( |
||
self | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
bufferWithArgs | ComputeBuffer | |
argsOffset | int | |
properties | MaterialPropertyBlock | |
리턴 | void |