private INTERNAL_CALL_DrawProceduralIndirect ( |
||
self | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
bufferWithArgs | ComputeBuffer | |
argsOffset | int | |
properties | MaterialPropertyBlock | |
return | void |
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) { MaterialPropertyBlock properties = (MaterialPropertyBlock)null; int argsOffset = 0; CommandBuffer.INTERNAL_CALL_DrawProceduralIndirect(this, ref matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }