INTERNAL_CALL_DrawProceduralIndirect() private method

private INTERNAL_CALL_DrawProceduralIndirect ( CommandBuffer self, Matrix4x4 &matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties ) : void
self CommandBuffer
matrix Matrix4x4
material Material
shaderPass int
topology MeshTopology
bufferWithArgs ComputeBuffer
argsOffset int
properties MaterialPropertyBlock
return void
        public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
        {
            MaterialPropertyBlock properties = (MaterialPropertyBlock)null;
            int argsOffset = 0;

            CommandBuffer.INTERNAL_CALL_DrawProceduralIndirect(this, ref matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties);
        }