예제 #1
0
 private void Internal_DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
 {
     CommandBuffer.INTERNAL_CALL_Internal_DrawProcedural(this, ref matrix, material, shaderPass, topology, vertexCount, instanceCount, properties);
 }