private INTERNAL_CALL_DrawMesh ( |
||
self | ||
mesh | Mesh | |
matrix | Matrix4x4 | |
material | Material | |
submeshIndex | int | |
shaderPass | int | |
properties | MaterialPropertyBlock | |
리턴 | void |
private INTERNAL_CALL_DrawMesh ( |
||
self | ||
mesh | Mesh | |
matrix | Matrix4x4 | |
material | Material | |
submeshIndex | int | |
shaderPass | int | |
properties | MaterialPropertyBlock | |
리턴 | void |