static public int SetReferenceValue(IntPtr l) { try { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.PropertyName a1; checkValueType(l, 2, out a1); UnityEngine.Object a2; checkType(l, 3, out a2); self.SetReferenceValue(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int SetReferenceValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject(L, 1, typeof(UnityEngine.Playables.PlayableDirector)); UnityEngine.PropertyName arg0 = (UnityEngine.PropertyName)ToLua.CheckObject(L, 2, typeof(UnityEngine.PropertyName)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Object)); obj.SetReferenceValue(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetReferenceValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.PropertyName arg0 = StackTraits <UnityEngine.PropertyName> .Check(L, 2); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.SetReferenceValue(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }