void StartServer() { if (client == null) { client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnect); client.RegisterHandler(MsgType.Disconnect, OnDisconnect); client.RegisterHandler(AlgorithmMessage.GetCustomMsgType(), OnAlgorithm); client.RegisterHandler(AlgorithmRespectMessage.GetCustomMsgType(), OnAlgorithmRespect); client.RegisterHandler(PlayerInformationMessage.GetCustomMsgType(), OnPlayerInformation); client.RegisterHandler(PlayerPaintTileMessage.GetCustomMsgType(), OnPlayerPaintTile); client.RegisterHandler(PaintingColorMessage.GetCustomMsgType(), OnPaintingColor); client.RegisterHandler(PlayerPositionMessage.GetCustomMsgType(), OnPlayerPosition); client.RegisterHandler(PlayerReachedTheEndMessage.GetCustomMsgType(), OnPlayerReachedTheEnd); client.RegisterHandler(PlayerRotationMessage.GetCustomMsgType(), OnPlayerRotation); client.RegisterHandler(PlayerTilesToPaintMessage.GetCustomMsgType(), OnPlayerTilesToPaint); client.RegisterHandler(ForwardDirecMessage.GetCustomMsgType(), OnForwardDirReceive); client.RegisterHandler(ScannedDistanceMessage.GetCustomMsgType(), OnScannedDistance); client.RegisterHandler(CompassRotationMessage.GetCustomMsgType(), OnCompassRotation); //client.RegisterHandler(ReturnToDivergencePointAnswerMessage.GetCustomMsgType(), OnReturnToDivergencePointAnswer); client.Connect(pairedIpAdress.Value, serverPort); } else { Client.Instance.State.Value = ClientGameState.Ready; } }
void SendAlgorithmRespect(float respect) { AlgorithmRespectMessage msg = new AlgorithmRespectMessage(); msg.algorithmRespect = respect; clientConnection.Send(msg.GetMsgType(), msg); }
void OnAlgorithmRespect(NetworkMessage netMsg) { AlgorithmRespectMessage msg = netMsg.ReadMessage <AlgorithmRespectMessage>(); algorithmRespect.Respect = msg.algorithmRespect; if (algorithmRespect.Respect >= 1 && algorithmRespect.IsDiverging.Value) { algorithmRespect.IsDiverging.Value = false; } else if (algorithmRespect.Respect < 1 && !algorithmRespect.IsDiverging.Value) { algorithmRespect.IsDiverging.Value = true; } }