static int set_initialTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; double arg0 = (double)LuaDLL.luaL_checknumber(L, 2); obj.initialTime = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index initialTime on a nil value" : e.Message)); } }
static public int GetReferenceValue(IntPtr l) { try { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.PropertyName a1; checkValueType(l, 2, out a1); System.Boolean a2; var ret = self.GetReferenceValue(a1, out a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } catch (Exception e) { return(error(l, e)); } }
static int set_playableAsset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Playables.PlayableAsset)); obj.playableAsset = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playableAsset on a nil value" : e.Message)); } }
static int set_timeUpdateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.DirectorUpdateMode arg0 = (UnityEngine.Playables.DirectorUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Playables.DirectorUpdateMode)); obj.timeUpdateMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index timeUpdateMode on a nil value" : e.Message)); } }
static int get_playableGraph(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.PlayableGraph ret = obj.playableGraph; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playableGraph on a nil value" : e.Message)); } }
static int get_duration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; double ret = obj.duration; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index duration on a nil value" : e.Message)); } }
static int get_timeUpdateMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.DirectorUpdateMode ret = obj.timeUpdateMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index timeUpdateMode on a nil value" : e.Message)); } }
static int get_playableDirector(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.TimelineController obj = (Nova.TimelineController)o; UnityEngine.Playables.PlayableDirector ret = obj.playableDirector; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index playableDirector on a nil value")); } }
static int GetReferenceValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject(L, 1, typeof(UnityEngine.Playables.PlayableDirector)); UnityEngine.PropertyName arg0 = (UnityEngine.PropertyName)ToLua.CheckObject(L, 2, typeof(UnityEngine.PropertyName)); bool arg1; UnityEngine.Object o = obj.GetReferenceValue(arg0, out arg1); ToLua.Push(L, o); LuaDLL.lua_pushboolean(L, arg1); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnityEngine_Playables_PlayableDirector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Playables.PlayableDirector obj = new UnityEngine.Playables.PlayableDirector(); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Playables.PlayableDirector.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Play(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); self.Play(); pushValue(l, true); return(1); } else if (argc == 2) { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.Playables.PlayableAsset a1; checkType(l, 2, out a1); self.Play(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.Playables.PlayableAsset a1; checkType(l, 2, out a1); UnityEngine.Playables.DirectorWrapMode a2; checkEnum(l, 3, out a2); self.Play(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); obj.Play(); return(0); } else if (count == 2) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); obj.Play(arg0); return(0); } else if (count == 3) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); UnityEngine.Playables.DirectorWrapMode arg1 = (UnityEngine.Playables.DirectorWrapMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.Playables.DirectorWrapMode)); obj.Play(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Playables.PlayableDirector.Play")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Start is called before the first frame update void Start() { cutscene = GetComponent <UnityEngine.Playables.PlayableDirector>(); }