private static GetActiveTerrainData ( ) : |
||
리턴 |
internal static void RefreshPrototypes() { TerrainMenus.GetActiveTerrainData().RefreshPrototypes(); TerrainMenus.GetActiveTerrain().Flush(); EditorApplication.SetSceneRepaintDirty(); }
internal static void RefreshPrototypes() { TerrainMenus.GetActiveTerrainData().RefreshPrototypes(); TerrainMenus.GetActiveTerrain().Flush(); }