GetActiveTerrainData() 개인적인 정적인 메소드

private static GetActiveTerrainData ( ) : TerrainData
리턴 UnityEngine.TerrainData
예제 #1
0
 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
     EditorApplication.SetSceneRepaintDirty();
 }
예제 #2
0
 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
 }