internal static void RefreshPrototypes() { TerrainMenus.GetActiveTerrainData().RefreshPrototypes(); TerrainMenus.GetActiveTerrain().Flush(); EditorApplication.SetSceneRepaintDirty(); }
internal static void RefreshPrototypes() { TerrainMenus.GetActiveTerrainData().RefreshPrototypes(); TerrainMenus.GetActiveTerrain().Flush(); }