GetActiveTerrainData() private static method

private static GetActiveTerrainData ( ) : TerrainData
return UnityEngine.TerrainData
 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
     EditorApplication.SetSceneRepaintDirty();
 }
 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
 }