GetActiveTerrainData() private static method

private static GetActiveTerrainData ( ) : TerrainData
return UnityEngine.TerrainData
Esempio n. 1
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 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
     EditorApplication.SetSceneRepaintDirty();
 }
Esempio n. 2
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 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
 }