public void OnSceneViewGUI(SceneView sceneView) { if (ShouldShowInspector()) { Init(false); // Here because can be called before inspector GUI so to prevent blinking GUI when selecting ps. if (m_ParticleEffectUI != null) { m_ParticleEffectUI.OnSceneViewGUI(); } } }
public void OnSceneViewGUI(SceneView sceneView) { if (!m_IsVisible) { return; } if (m_ParticleEffectUI != null) { m_ParticleEffectUI.OnSceneViewGUI(); } }