OnSceneViewGUI() public méthode

public OnSceneViewGUI ( ) : void
Résultat void
Exemple #1
0
 public void OnSceneViewGUI(SceneView sceneView)
 {
     if (ShouldShowInspector())
     {
         Init(false); // Here because can be called before inspector GUI so to prevent blinking GUI when selecting ps.
         if (m_ParticleEffectUI != null)
         {
             m_ParticleEffectUI.OnSceneViewGUI();
         }
     }
 }
        public void OnSceneViewGUI(SceneView sceneView)
        {
            if (!m_IsVisible)
            {
                return;
            }

            if (m_ParticleEffectUI != null)
            {
                m_ParticleEffectUI.OnSceneViewGUI();
            }
        }