public static ProjectPointLine ( Vector3 point, Vector3 lineStart, Vector3 lineEnd ) : Vector3 | ||
point | Vector3 | |
lineStart | Vector3 | |
lineEnd | Vector3 | |
리턴 | Vector3 |
public static float DistancePointLine(Vector3 point, Vector3 lineStart, Vector3 lineEnd) { return Vector3.Magnitude(HandleUtility.ProjectPointLine(point, lineStart, lineEnd) - point); }