예제 #1
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as PhoneTopupContext;
 }
예제 #2
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as PocketContext;
 }
예제 #3
0
 public override void OnPause(BaseContext context)
 {
     base.OnPause(context);
 }
예제 #4
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as MeContext;
     Refresh();
 }
예제 #5
0
 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
     UpdateView();
 }
예제 #6
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as PersonalHomePageContext;
     Refresh();
 }
예제 #7
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _canvasGroup.alpha = 0f;
 }
예제 #8
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as TransferToAccountContext;
     Refresh();
 }
예제 #9
0
 public override void OnPause(BaseContext context)
 {
     base.OnPause(context);
     _inputField.text = "";
     _clearBtn.gameObject.SetActive(false);
 }
예제 #10
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
     scrollView.OnExit();
     ChatManager.Instance.ExitChat();
 }
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as CommonMobileStatusBarContext;
 }
예제 #12
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as FixedTermHaveContext;
 }
예제 #13
0
 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
     _money.text    = _context.money.ToString("0.00");
     _canRepay.text = string.Format(ContentHelper.Read(ContentHelper.AntCanRepay), _context.money.ToString("0.00"));
 }
예제 #14
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
     UIManager.Instance.isQuit = false;
 }
예제 #15
0
 public virtual void OnPause(BaseContext context)
 {
     _isActive = false;
     _canvasGroup.blocksRaycasts = false;
 }
예제 #16
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
     gameObject.SetActive(false);
 }
예제 #17
0
 public virtual void OnResume(BaseContext context)
 {
     _isActive = true;
     _canvasGroup.blocksRaycasts = true;
     ShowUI();
 }
예제 #18
0
 public override void OnPause(BaseContext context)
 {
 }
예제 #19
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context         = context as YuEBaoOutSuccContext;
     _detailText.text = _context.detailStr;
 }
예제 #20
0
 public override void OnResume(BaseContext context)
 {
 }
예제 #21
0
 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
     _moneyInput.text = "";
     Refresh();
 }
예제 #22
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as MembershipContext;
 }
예제 #23
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as LoginContext;
     UpdateView();
 }
예제 #24
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as SecuritySettingContext;
 }
예제 #25
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as SetLoginPasswordContext;
 }
예제 #26
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as KoubeiContext;
 }
예제 #27
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
 }
예제 #28
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as MyPackagesContext;
 }
예제 #29
0
 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
 }
예제 #30
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as CommonHomeBarContext;
 }