示例#1
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as PhoneTopupContext;
 }
示例#2
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as PocketContext;
 }
示例#3
0
 public override void OnPause(BaseContext context)
 {
     base.OnPause(context);
 }
示例#4
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as MeContext;
     Refresh();
 }
示例#5
0
 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
     UpdateView();
 }
示例#6
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as PersonalHomePageContext;
     Refresh();
 }
示例#7
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _canvasGroup.alpha = 0f;
 }
示例#8
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as TransferToAccountContext;
     Refresh();
 }
示例#9
0
 public override void OnPause(BaseContext context)
 {
     base.OnPause(context);
     _inputField.text = "";
     _clearBtn.gameObject.SetActive(false);
 }
示例#10
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
     scrollView.OnExit();
     ChatManager.Instance.ExitChat();
 }
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as CommonMobileStatusBarContext;
 }
示例#12
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as FixedTermHaveContext;
 }
示例#13
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 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
     _money.text    = _context.money.ToString("0.00");
     _canRepay.text = string.Format(ContentHelper.Read(ContentHelper.AntCanRepay), _context.money.ToString("0.00"));
 }
示例#14
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 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
     UIManager.Instance.isQuit = false;
 }
示例#15
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 public virtual void OnPause(BaseContext context)
 {
     _isActive = false;
     _canvasGroup.blocksRaycasts = false;
 }
示例#16
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
     gameObject.SetActive(false);
 }
示例#17
0
 public virtual void OnResume(BaseContext context)
 {
     _isActive = true;
     _canvasGroup.blocksRaycasts = true;
     ShowUI();
 }
示例#18
0
 public override void OnPause(BaseContext context)
 {
 }
示例#19
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context         = context as YuEBaoOutSuccContext;
     _detailText.text = _context.detailStr;
 }
示例#20
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 public override void OnResume(BaseContext context)
 {
 }
示例#21
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 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
     _moneyInput.text = "";
     Refresh();
 }
示例#22
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as MembershipContext;
 }
示例#23
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 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as LoginContext;
     UpdateView();
 }
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as SecuritySettingContext;
 }
示例#25
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 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as SetLoginPasswordContext;
 }
示例#26
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as KoubeiContext;
 }
示例#27
0
 public override void OnExit(BaseContext context)
 {
     base.OnExit(context);
 }
示例#28
0
 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as MyPackagesContext;
 }
示例#29
0
 public override void OnResume(BaseContext context)
 {
     base.OnResume(context);
 }
示例#30
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 public override void OnEnter(BaseContext context)
 {
     base.OnEnter(context);
     _context = context as CommonHomeBarContext;
 }