public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as PhoneTopupContext; }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as PocketContext; }
public override void OnPause(BaseContext context) { base.OnPause(context); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as MeContext; Refresh(); }
public override void OnResume(BaseContext context) { base.OnResume(context); UpdateView(); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as PersonalHomePageContext; Refresh(); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _canvasGroup.alpha = 0f; }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as TransferToAccountContext; Refresh(); }
public override void OnPause(BaseContext context) { base.OnPause(context); _inputField.text = ""; _clearBtn.gameObject.SetActive(false); }
public override void OnExit(BaseContext context) { base.OnExit(context); scrollView.OnExit(); ChatManager.Instance.ExitChat(); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as CommonMobileStatusBarContext; }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as FixedTermHaveContext; }
public override void OnResume(BaseContext context) { base.OnResume(context); _money.text = _context.money.ToString("0.00"); _canRepay.text = string.Format(ContentHelper.Read(ContentHelper.AntCanRepay), _context.money.ToString("0.00")); }
public override void OnExit(BaseContext context) { base.OnExit(context); UIManager.Instance.isQuit = false; }
public virtual void OnPause(BaseContext context) { _isActive = false; _canvasGroup.blocksRaycasts = false; }
public override void OnExit(BaseContext context) { base.OnExit(context); gameObject.SetActive(false); }
public virtual void OnResume(BaseContext context) { _isActive = true; _canvasGroup.blocksRaycasts = true; ShowUI(); }
public override void OnPause(BaseContext context) { }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as YuEBaoOutSuccContext; _detailText.text = _context.detailStr; }
public override void OnResume(BaseContext context) { }
public override void OnResume(BaseContext context) { base.OnResume(context); _moneyInput.text = ""; Refresh(); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as MembershipContext; }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as LoginContext; UpdateView(); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as SecuritySettingContext; }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as SetLoginPasswordContext; }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as KoubeiContext; }
public override void OnExit(BaseContext context) { base.OnExit(context); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as MyPackagesContext; }
public override void OnResume(BaseContext context) { base.OnResume(context); }
public override void OnEnter(BaseContext context) { base.OnEnter(context); _context = context as CommonHomeBarContext; }