예제 #1
0
 public ParamDict(string name, GameParamHandler gParam, TextHandler text) : base()
 {
     ParamName = name;
     AllParams = gParam;
     Text      = text;
     foreach (PARAM.Row row in Param.Rows)
     {
         // Add existing Row instances to ParamDict. Writes warnings if the same ID is encountered twice.
         if (ContainsKey(row.ID))
         {
             Console.WriteLine($"WARNING: Key {row.ID} occurred multiple times in Param {ParamName}. Only first entry kept.");
         }
         else
         {
             base[row.ID] = (T)Activator.CreateInstance(typeof(T), row, AllParams, Text);
         }
     }
 }
예제 #2
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 public ShopLineup(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #3
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 public EquipMtrlSet(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #4
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 public Accessory(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #5
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 public ItemLot(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #6
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 public WhiteCoolTime(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #7
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 public Attack(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #8
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 public FaceGen(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #9
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 public Skeleton(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #10
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 public WeaponUpgrade(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #11
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 public ChrInit(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #12
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 public Throw(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #13
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 public MenuColorTable(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #14
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 public Bullet(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #15
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 public GameObject(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #16
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 public SpEffectVFX(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #17
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 public NPCThought(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #18
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 public HitMtrl(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #19
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 public Behavior(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #20
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 public Ragdoll(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #21
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 public QwcChange(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #22
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 public DefaultAI(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #23
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 public CalcCorrect(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
예제 #24
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 public LockCam(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }