public ParamDict(string name, GameParamHandler gParam, TextHandler text) : base()
 {
     ParamName = name;
     AllParams = gParam;
     Text      = text;
     foreach (PARAM.Row row in Param.Rows)
     {
         // Add existing Row instances to ParamDict. Writes warnings if the same ID is encountered twice.
         if (ContainsKey(row.ID))
         {
             Console.WriteLine($"WARNING: Key {row.ID} occurred multiple times in Param {ParamName}. Only first entry kept.");
         }
         else
         {
             base[row.ID] = (T)Activator.CreateInstance(typeof(T), row, AllParams, Text);
         }
     }
 }
 public ShopLineup(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #3
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 public EquipMtrlSet(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #4
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 public Accessory(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public ItemLot(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #6
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 public WhiteCoolTime(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #7
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 public Attack(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public FaceGen(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #9
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 public Skeleton(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public WeaponUpgrade(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #11
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 public ChrInit(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #12
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 public Throw(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public MenuColorTable(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #14
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 public Bullet(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public GameObject(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public SpEffectVFX(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public NPCThought(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #18
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 public HitMtrl(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public Behavior(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #20
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 public Ragdoll(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #21
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 public QwcChange(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #22
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 public DefaultAI(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
 public CalcCorrect(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Exemple #24
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 public LockCam(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }