Esempio n. 1
0
 public ParamDict(string name, GameParamHandler gParam, TextHandler text) : base()
 {
     ParamName = name;
     AllParams = gParam;
     Text      = text;
     foreach (PARAM.Row row in Param.Rows)
     {
         // Add existing Row instances to ParamDict. Writes warnings if the same ID is encountered twice.
         if (ContainsKey(row.ID))
         {
             Console.WriteLine($"WARNING: Key {row.ID} occurred multiple times in Param {ParamName}. Only first entry kept.");
         }
         else
         {
             base[row.ID] = (T)Activator.CreateInstance(typeof(T), row, AllParams, Text);
         }
     }
 }
Esempio n. 2
0
 public ShopLineup(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 3
0
 public EquipMtrlSet(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 4
0
 public Accessory(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 5
0
 public ItemLot(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 6
0
 public WhiteCoolTime(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 7
0
 public Attack(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 8
0
 public FaceGen(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 9
0
 public Skeleton(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 10
0
 public WeaponUpgrade(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 11
0
 public ChrInit(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 12
0
 public Throw(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 13
0
 public MenuColorTable(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 14
0
 public Bullet(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 15
0
 public GameObject(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 16
0
 public SpEffectVFX(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 17
0
 public NPCThought(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 18
0
 public HitMtrl(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 19
0
 public Behavior(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 20
0
 public Ragdoll(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 21
0
 public QwcChange(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 22
0
 public DefaultAI(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 23
0
 public CalcCorrect(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }
Esempio n. 24
0
 public LockCam(PARAM.Row r, GameParamHandler gParam, TextHandler text) : base(r, gParam, text)
 {
 }