private bool FreeHueing( PlayerMobile m ) { foreach( Item item in m.GetItemsInRange(5) ) { if( item is CreationChamberDyeTub ) return true; } return false; }
public static bool DropItemInBagOrFeet(PlayerMobile player, MasterLooterBackpack backpack, Item item) { if ( player == null || item == null ) return false; if ( backpack == null ) backpack = GetMasterLooter(player); if ( backpack != null && backpack.TryDropItem(player, item, false) ) return true; if ( player.Backpack != null && player.Backpack.TryDropItem(player, item, false) ) return true; Map map = player.Map; if (map == null) return false; List<Item> atFeet = new List<Item>(); foreach (Item obj in player.GetItemsInRange(0)) atFeet.Add(obj); for (int i = 0; i < atFeet.Count; ++i) { Item check = atFeet[i]; if (check.StackWith(player, item, false)) break; } item.MoveToWorld(player.Location, map); return true; }
public void Loot( PlayerMobile player ) { if ( !IsOwner(player) ) return; List<Item> items = new List<Item>(); List<Corpse> corpses = new List<Corpse>(); foreach ( Item item in player.GetItemsInRange(3) ) { if ( item is Corpse ) { Corpse corpse = item as Corpse; if ( isCorpseLootable(player, corpse) ) corpses.Add(corpse); } else if ( item.Movable && item.IsAccessibleTo(player) && isItemLootable(item) ) items.Add(item); } foreach ( Item item in items ) TryDropItem(player, item, false); bool lootedAll = true; int totalTokens = 0; int retries = 3; foreach ( Corpse corpse in corpses ) { if ( lootContainer(player, corpse) ) { if ( DeleteAllCorpses || corpse.GetAmount(typeof(Item), false) == 0 ) { int reward = getCorpseReward(corpse); if ( reward > 0 ) { totalTokens += reward; //AddTokensAmount((ulong)reward); //AddGoldAmount((ulong)(reward*2)); } corpse.Delete(); } } else { lootedAll = false; if ( --retries == 0 ) break; } } //if ( totalTokens > 0 ) //{ // player.SendMessage(1173, "You gained " + totalTokens + " tokens for cleaning the shard."); //} //else // player.SendMessage(1173, "You didn't gain a single token..."); if ( !lootedAll ) player.SendMessage(1173, "You can't loot all the items."); }