public override void SendGump(PlayerMobile pm) { HiMiddleLow game = GetGame(pm) as HiMiddleLow; if (game == null) { game = new HiMiddleLow(pm, this); AddGame(pm, game); } HiMiddleLowGump g = pm.FindGump(typeof(HiMiddleLowGump)) as HiMiddleLowGump; if (g != null) g.Refresh(); else { pm.SendGump(new HiMiddleLowGump(pm, game)); } }
public override void SendGump(PlayerMobile pm) { DiceRider game = GetGame(pm) as DiceRider; if (game == null) { game = new DiceRider(pm, this); AddGame(pm, game); } DiceRiderGump g = pm.FindGump(typeof(DiceRiderGump)) as DiceRiderGump; if (g != null) g.Refresh(); else { pm.SendGump(new DiceRiderGump(pm, game)); } }
public override void SendGump(PlayerMobile pm) { ChucklesLuck game = GetGame(pm) as ChucklesLuck; if (game == null) { game = new ChucklesLuck(pm, this); AddGame(pm, game); } ChucklesLuckGump g = pm.FindGump(typeof(ChucklesLuckGump)) as ChucklesLuckGump; if(g != null) g.Refresh(); else { pm.SendGump(new ChucklesLuckGump(pm, game)); } }