public virtual void OfferHeal(PlayerMobile m) { Direction = GetDirectionTo(m); if (m.CheckYoungHealTime()) { Say(501229); // You look like you need some healing my child. m.PlaySound(0x1F2); m.FixedEffect(0x376A, 9, 32); m.Heal(Utility.Random(25, 10)); } else { Say(501228); // I can do no more for you at this time. } }