예제 #1
0
파일: ActiveSkill.cs 프로젝트: kingling/sgs
 public ActiveSkill()
 {
     LinkedPassiveSkill = null;
     Helper = new UiHelper();
     DeckCleanup = new List<DeckType>();
     AttributeCleanup = new List<PlayerAttribute>();
 }
예제 #2
0
 public CardsAndTargetsVerifier()
 {
     minPlayers = 0;
     maxPlayers = int.MaxValue;
     minCards = 0;
     maxCards = int.MaxValue;
     discarding = false;
     Helper = new UiHelper();
 }
예제 #3
0
 public CardUsageVerifier()
 {
     Helper = new UiHelper();
 }
예제 #4
0
 public CardTransformSkill()
 {
     UiHelper = new UiHelper();
 }
예제 #5
0
 public PassiveSkill()
 {
     isAutoInvoked = false;
     Helper = new UiHelper();
 }
예제 #6
0
 public CardTransformSkill()
 {
     linkedPassiveSkill = null;
     UiHelper = new UiHelper();
 }
예제 #7
0
 public ActiveSkill()
 {
     UiHelper = new UiHelper();
 }
예제 #8
0
파일: ActiveSkill.cs 프로젝트: pxoylngx/sgs
 public ActiveSkill()
 {
     linkedPassiveSkill = null;
     UiHelper = new UiHelper();
 }
예제 #9
0
 private int _GetActualTimeoutSecond(UiHelper helper)
 {
     return Math.Max(5, TimeOutSeconds + (helper != null ? helper.ExtraTimeOutSeconds : 0));
 }
예제 #10
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 public PassiveSkill()
 {
     isAutoInvoked = false;
     ExtraCardsDeck = null;
     Helper = new UiHelper();
 }
예제 #11
0
 public CardTransformSkill()
 {
     LinkedPassiveSkill = null;
     ExtraCardsDeck = null;
     Helper = new UiHelper();
 }
예제 #12
0
파일: CheatSkill.cs 프로젝트: kingling/sgs
 public CheatSkill()
 {
     Helper = new UiHelper();
     HeroTag = null;
 }
예제 #13
0
파일: ActiveSkill.cs 프로젝트: h1398123/sgs
 public ActiveSkill()
 {
     linkedPassiveSkill = null;
     ExtraCardsDeck = null;
     Helper = new UiHelper();
 }
 public CardUsageVerifier()
 {
     Helper = new UiHelper();
 }
예제 #15
0
 private int _GetActualTimeoutSecond(UiHelper helper)
 {
     return(Math.Max(5, TimeOutSeconds + (helper != null ? helper.ExtraTimeOutSeconds : 0)));
 }
예제 #16
0
파일: CheatSkill.cs 프로젝트: h1398123/sgs
 public CheatSkill()
 {
     Helper = new UiHelper();
 }