Beispiel #1
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 public ActiveSkill()
 {
     LinkedPassiveSkill = null;
     Helper = new UiHelper();
     DeckCleanup = new List<DeckType>();
     AttributeCleanup = new List<PlayerAttribute>();
 }
 public CardsAndTargetsVerifier()
 {
     minPlayers = 0;
     maxPlayers = int.MaxValue;
     minCards = 0;
     maxCards = int.MaxValue;
     discarding = false;
     Helper = new UiHelper();
 }
Beispiel #3
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 public CardUsageVerifier()
 {
     Helper = new UiHelper();
 }
Beispiel #4
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 public CardTransformSkill()
 {
     UiHelper = new UiHelper();
 }
 public PassiveSkill()
 {
     isAutoInvoked = false;
     Helper = new UiHelper();
 }
Beispiel #6
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 public CardTransformSkill()
 {
     linkedPassiveSkill = null;
     UiHelper = new UiHelper();
 }
Beispiel #7
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 public ActiveSkill()
 {
     UiHelper = new UiHelper();
 }
Beispiel #8
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 public ActiveSkill()
 {
     linkedPassiveSkill = null;
     UiHelper = new UiHelper();
 }
 private int _GetActualTimeoutSecond(UiHelper helper)
 {
     return Math.Max(5, TimeOutSeconds + (helper != null ? helper.ExtraTimeOutSeconds : 0));
 }
Beispiel #10
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 public PassiveSkill()
 {
     isAutoInvoked = false;
     ExtraCardsDeck = null;
     Helper = new UiHelper();
 }
Beispiel #11
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 public CardTransformSkill()
 {
     LinkedPassiveSkill = null;
     ExtraCardsDeck = null;
     Helper = new UiHelper();
 }
Beispiel #12
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 public CheatSkill()
 {
     Helper = new UiHelper();
     HeroTag = null;
 }
Beispiel #13
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 public ActiveSkill()
 {
     linkedPassiveSkill = null;
     ExtraCardsDeck = null;
     Helper = new UiHelper();
 }
 public CardUsageVerifier()
 {
     Helper = new UiHelper();
 }
Beispiel #15
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 private int _GetActualTimeoutSecond(UiHelper helper)
 {
     return(Math.Max(5, TimeOutSeconds + (helper != null ? helper.ExtraTimeOutSeconds : 0)));
 }
Beispiel #16
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 public CheatSkill()
 {
     Helper = new UiHelper();
 }