public static void Shutdown() { GameEngine.DeleteBuffer(s_circleVerts); GameEngine.DeleteBuffer(s_triLisVbId); GameEngine.DeleteBuffer(s_triListIbid); GameEngine.DeleteBuffer(s_coneVertId); GameEngine.DeleteBuffer(s_coneIndexId); GameEngine.DeleteBuffer(s_cubeVertId); GameEngine.DeleteBuffer(s_cubeIndexId); GameEngine.DeleteBuffer(s_linesVertId); GameEngine.DeleteBuffer(s_boxVertsId); GameEngine.DeleteBuffer(s_boxIndicesId); GameEngine.DeleteBuffer(s_pivotVerts); GameEngine.DeleteFont(s_captionFont); }
public static void Shutdown() { GameEngine.DeleteBuffer(s_torusVertId); GameEngine.DeleteBuffer(s_torusIndexId); GameEngine.DeleteBuffer(s_cylinderVertId); GameEngine.DeleteBuffer(s_cylinderIndexId); GameEngine.DeleteBuffer(s_circleVerts); GameEngine.DeleteBuffer(s_sphereVertId); GameEngine.DeleteBuffer(s_sphereIndexId); GameEngine.DeleteBuffer(s_coneVertId); GameEngine.DeleteBuffer(s_coneIndexId); GameEngine.DeleteBuffer(s_cubeVertId); GameEngine.DeleteBuffer(s_cubeIndexId); GameEngine.DeleteBuffer(s_linesVertId); GameEngine.DeleteBuffer(s_boxVertsId); GameEngine.DeleteBuffer(s_boxIndicesId); GameEngine.DeleteBuffer(s_pivotVerts); GameEngine.DeleteFont(s_captionFont); }