Beispiel #1
0
 public static void Shutdown()
 {
     GameEngine.DeleteBuffer(s_circleVerts);
     GameEngine.DeleteBuffer(s_triLisVbId);
     GameEngine.DeleteBuffer(s_triListIbid);
     GameEngine.DeleteBuffer(s_coneVertId);
     GameEngine.DeleteBuffer(s_coneIndexId);
     GameEngine.DeleteBuffer(s_cubeVertId);
     GameEngine.DeleteBuffer(s_cubeIndexId);
     GameEngine.DeleteBuffer(s_linesVertId);
     GameEngine.DeleteBuffer(s_boxVertsId);
     GameEngine.DeleteBuffer(s_boxIndicesId);
     GameEngine.DeleteBuffer(s_pivotVerts);
     GameEngine.DeleteFont(s_captionFont);
 }
Beispiel #2
0
 public static void Shutdown()
 {
     GameEngine.DeleteBuffer(s_torusVertId);
     GameEngine.DeleteBuffer(s_torusIndexId);
     GameEngine.DeleteBuffer(s_cylinderVertId);
     GameEngine.DeleteBuffer(s_cylinderIndexId);
     GameEngine.DeleteBuffer(s_circleVerts);
     GameEngine.DeleteBuffer(s_sphereVertId);
     GameEngine.DeleteBuffer(s_sphereIndexId);
     GameEngine.DeleteBuffer(s_coneVertId);
     GameEngine.DeleteBuffer(s_coneIndexId);
     GameEngine.DeleteBuffer(s_cubeVertId);
     GameEngine.DeleteBuffer(s_cubeIndexId);
     GameEngine.DeleteBuffer(s_linesVertId);
     GameEngine.DeleteBuffer(s_boxVertsId);
     GameEngine.DeleteBuffer(s_boxIndicesId);
     GameEngine.DeleteBuffer(s_pivotVerts);
     GameEngine.DeleteFont(s_captionFont);
 }