public NativeDesignView() { GameEngine.Initialize(); Util3D.Init(); QuadView.TopLeft = new NativeDesignControl(this) { ViewType = ViewTypes.Perspective }; QuadView.TopRight = new NativeDesignControl(this) { ViewType = ViewTypes.Right }; QuadView.BottomLeft = new NativeDesignControl(this) { ViewType = ViewTypes.Top }; QuadView.BottomRight = new NativeDesignControl(this) { ViewType = ViewTypes.Front }; // set control names. QuadView.TopLeft.Name = "TopLeft"; QuadView.TopRight.Name = "TopRight"; QuadView.BottomLeft.Name = "BottomLeft"; QuadView.BottomRight.Name = "BottomRight"; ViewMode = ViewModes.Single; ContextChanged += NativeDesignView_ContextChanged; }
public NativeDesignView() { GameEngine.Initialize(QuadView.Handle); Util3D.Init(); QuadView.TopLeft = new NativeDesignControl(this) { ViewType = ViewTypes.Perspective }; QuadView.TopRight = new NativeDesignControl(this) { ViewType = ViewTypes.Right }; QuadView.BottomLeft = new NativeDesignControl(this) { ViewType = ViewTypes.Top }; QuadView.BottomRight = new NativeDesignControl(this) { ViewType = ViewTypes.Front }; ViewMode = ViewModes.Single; ContextChanged += new EventHandler(NativeDesignView_ContextChanged); }