private AABB GetAABB(NativeAttributeInfo attrInfo) { unsafe { NativeObjectAdapter nativeobj = this.As <NativeObjectAdapter>(); ulong instanceId = nativeobj != null ? nativeobj.InstanceId : 0; if (instanceId != 0) { int datasize = 0; IntPtr data; GameEngine.GetObjectProperty(attrInfo.TypeId, attrInfo.PropertyId, this.Cast <NativeObjectAdapter>().InstanceId , out data, out datasize); AABB bound = *(AABB *)data.ToPointer(); return(bound); } return(new AABB()); } }
private AABB GetAABB(NativeAttributeInfo attrInfo) { unsafe { NativeObjectAdapter nativeobj = this.As <NativeObjectAdapter>(); ulong instanceId = nativeobj != null ? nativeobj.InstanceId : 0; if (instanceId != 0) { int datasize = 0; IntPtr data; var nao = this.Cast <NativeObjectAdapter>(); GameEngine.GetObjectProperty(attrInfo.TypeId, attrInfo.PropertyId, nao.DocumentId, nao.InstanceId, out data, out datasize); Vec3F *vecptr = (Vec3F *)data.ToPointer(); AABB bound = new AABB(vecptr[0], vecptr[1]); return(bound); } return(new AABB()); } }