public Scene(DrawTool drawTool, UserInterface userInterface) : base(drawTool) { UserInterface = userInterface; }
public MoveObject(DrawTool drawTool) : base(drawTool) { }
public RessultScene(DrawTool drawTool) : base(drawTool) { }
public GameObject(DrawTool drawTool) { this.DrawTool = drawTool; }
public Bellet1(DrawTool drawTool, Vector2 point, Vector2 vec) : this(drawTool, point) { Vector = vec; }
public override void Draw() { //throw new NotImplementedException(); DrawTool.Draw(Name, Point); }
public teki(DrawTool drawTool, string pic, Vector2 point, Vector2 vec, MoveObject target, ManageMoveObject bulletGroup) : base(drawTool, pic, point, vec, bulletGroup) { IntervalShot = 150; this.target = target; }
public override void Draw() { DrawTool.Draw(Name, Point); }
public Character(DrawTool drawTool, string pic, Vector2 point, Vector2 vec, ManageMoveObject managebellet) : this(drawTool, pic, point, managebellet) { this.Vector = vec; }
public Character(DrawTool drawTool, string pic, Vector2 point, ManageMoveObject managebellet) : this(drawTool, pic, point) { this.BelletGroup = managebellet; }
public Character(DrawTool drawTool, string pic, Vector2 point, Vector2 vec) : this(drawTool, pic, point) { this.Vector = vec; }
public Character(DrawTool drawTool) : base(drawTool) { }
public ManageMoveObject(DrawTool drawTool) : base(drawTool) { MoveObjectGroup = new Character(DrawTool); }