示例#1
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 public Scene(DrawTool drawTool, UserInterface userInterface) : base(drawTool)
 {
     UserInterface = userInterface;
 }
示例#2
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 public MoveObject(DrawTool drawTool) : base(drawTool)
 {
 }
示例#3
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 public RessultScene(DrawTool drawTool) : base(drawTool)
 {
 }
示例#4
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 public GameObject(DrawTool drawTool)
 {
     this.DrawTool = drawTool;
 }
示例#5
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 public Bellet1(DrawTool drawTool, Vector2 point, Vector2 vec) : this(drawTool, point)
 {
     Vector = vec;
 }
示例#6
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 public override void Draw()
 {
     //throw new NotImplementedException();
     DrawTool.Draw(Name, Point);
 }
示例#7
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 public teki(DrawTool drawTool, string pic, Vector2 point, Vector2 vec, MoveObject target, ManageMoveObject bulletGroup) : base(drawTool, pic, point, vec, bulletGroup)
 {
     IntervalShot = 150;
     this.target  = target;
 }
示例#8
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 public override void Draw()
 {
     DrawTool.Draw(Name, Point);
 }
示例#9
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 public Character(DrawTool drawTool, string pic, Vector2 point, Vector2 vec, ManageMoveObject managebellet) : this(drawTool, pic, point, managebellet)
 {
     this.Vector = vec;
 }
示例#10
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 public Character(DrawTool drawTool, string pic, Vector2 point, ManageMoveObject managebellet) : this(drawTool, pic, point)
 {
     this.BelletGroup = managebellet;
 }
示例#11
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 public Character(DrawTool drawTool, string pic, Vector2 point, Vector2 vec) : this(drawTool, pic, point)
 {
     this.Vector = vec;
 }
示例#12
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 public Character(DrawTool drawTool) : base(drawTool)
 {
 }
示例#13
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 public ManageMoveObject(DrawTool drawTool) : base(drawTool)
 {
     MoveObjectGroup = new Character(DrawTool);
 }