public Bellet1(DrawTool drawTool, Vector2 point) : base(drawTool) { damege = 5; Picture = "・"; Point = point; Vector = new Vector2(0, -6); Count = 0; LimitCount = 600; Name = drawTool.AddLabel(Picture); }
/* * public Bellet2(DrawTool drawTool, Vector2 point) : base(drawTool) * { * damege = 5; * Picture = "・"; * Point = point; * Vector = new Vector2(0, -6); * Count = 0; * LimitCount = 600; * * Name = drawTool.AddLabel(Picture); * } * * public Bellet2(DrawTool drawTool, Vector2 point, bool teki) : base(drawTool) * { * damege = 5; * Picture = "・"; * Point = point; * Vector = new Vector2(0, 6); * Count = 0; * LimitCount = 600; * * Name = drawTool.AddLabel(Picture); * }*/ public Bellet2(DrawTool drawTool, Vector2 point, MoveObject moveObject) : base(drawTool) { damege = 5; Picture = "◎"; Point = point; Vector = new Vector2(0, 0); Count = 0; LimitCount = 600; Name = drawTool.AddLabel(Picture); target = moveObject; MaxDegree = (float)(((Math.PI * 10) / 180));//約10度がマックス }
public Character(DrawTool drawTool, string pic, Vector2 point) : this(drawTool) { this.Hp = 10; this.DrawTool = drawTool; this.Picture = pic; this.Point = point; this.Vector = new Vector2(0, 0); IsShot = false; IntervalShot = 6; ShotTimer = 0; Name = DrawTool.AddLabel(this.Picture); }