static int playSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1); UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); System.Collections.IEnumerator o = obj.playSound(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }