static int AddAudioCompatible(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); string[] arg2 = ToLua.CheckStringArray(L, 4); obj.AddAudioCompatible(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }