static int PlayAtPoint(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         LuaFramework.SoundManager obj  = (LuaFramework.SoundManager)ToLua.CheckObject <LuaFramework.SoundManager>(L, 1);
         UnityEngine.AudioClip     arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
         UnityEngine.Vector3       arg1 = ToLua.ToVector3(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.PlayAtPoint(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }