public static void EnableTexColorArray(GL gl10) { if (!GLUtils.enableTexColorArray) { GLUtils.enableTexColorArray = true; gl10.GLEnableClientState(GL.GL_COLOR_ARRAY); } }
public static void EnableVertexArray(GL gl10) { if (!GLUtils.enableVertexArray) { GLUtils.enableVertexArray = true; gl10.GLEnableClientState(GL.GL_VERTEX_ARRAY); } }
public static void EnableTexCoordArray(GL gl10) { if (!GLUtils.enableTexCoordArray) { GLUtils.enableTexCoordArray = true; gl10.GLEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); } }