public static void DisableTexColorArray(GL gl10) { if (GLUtils.enableTexColorArray) { GLUtils.enableTexColorArray = false; gl10.GLDisableClientState(GL.GL_COLOR_ARRAY); } }
public static void DisableVertexArray(GL gl10) { if (GLUtils.enableVertexArray) { GLUtils.enableVertexArray = false; gl10.GLDisableClientState(GL.GL_VERTEX_ARRAY); } }
public static void DisableTexCoordArray(GL gl10) { if (GLUtils.enableTexCoordArray) { GLUtils.enableTexCoordArray = false; gl10.GLDisableClientState(GL.GL_TEXTURE_COORD_ARRAY); } }