示例#1
0
 public static void EnableTexColorArray(GL gl10)
 {
     if (!GLUtils.enableTexColorArray)
     {
         GLUtils.enableTexColorArray = true;
         gl10.GLEnableClientState(GL.GL_COLOR_ARRAY);
     }
 }
示例#2
0
 public static void EnableVertexArray(GL gl10)
 {
     if (!GLUtils.enableVertexArray)
     {
         GLUtils.enableVertexArray = true;
         gl10.GLEnableClientState(GL.GL_VERTEX_ARRAY);
     }
 }
示例#3
0
 public static void EnableTexCoordArray(GL gl10)
 {
     if (!GLUtils.enableTexCoordArray)
     {
         GLUtils.enableTexCoordArray = true;
         gl10.GLEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
     }
 }