예제 #1
0
 private void LuaBSODBtn_Click(object sender, EventArgs e)
 {
     NamedPipes.LuaPipe(QuickExecution.luabsod1); //Send BOSD part 1 Script to LuaPipe
     NamedPipes.LuaPipe(QuickExecution.luabsod2); //Send BOSD part 2 Script to LuaPipe
     NamedPipes.LuaPipe(QuickExecution.luabsod3); //Send BOSD part 3 Script to LuaPipe
     NamedPipes.LuaPipe(QuickExecution.luabsod4); //Send BOSD part 4 Script to LuaPipe
 }
예제 #2
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파일: Functions.cs 프로젝트: Raav3/IceMeme
        public static string exploitdll = "IceMeme.dll";//this is the name of your dll
        public static void Inject()
        {
            if (NamedPipes.NamedPipeExist(NamedPipes.luacpipename))                                           //check if the pipe exist
            {
                MessageBox.Show("Already injected!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); //if the pipe exist that's mean that we don't need to inject
                return;
            }
            else if (!NamedPipes.NamedPipeExist(NamedPipes.luacpipename))                                                                //check if the pipe don't exist
            {
                switch (Injector.DllInjector.GetInstance.Inject("RobloxPlayerBeta", AppDomain.CurrentDomain.BaseDirectory + exploitdll)) //Process name and dll directory
                {
                case Injector.DllInjectionResult.DllNotFound:                                                                            //if can't find the dll
                    MessageBox.Show("Couldn't find " + exploitdll, "Dll was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error);    //display messagebox to tell that dll was not found
                    return;

                case Injector.DllInjectionResult.GameProcessNotFound:                                                                                    //if can't find the process
                    MessageBox.Show("Couldn't find RobloxPlayerBeta.exe!", "Target process was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that proccess was not found
                    return;

                case Injector.DllInjectionResult.InjectionFailed:                                               //if injection fails(this don't work or only on special cases)
                    MessageBox.Show("Injection Failed!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that injection failed
                    return;
                }
                Thread.Sleep(3000);                                                                                                                                                                       //pause the ui for 3 seconds
                if (!NamedPipes.NamedPipeExist(NamedPipes.luacpipename))                                                                                                                                  //check if the pipe dont exist
                {
                    MessageBox.Show("Injection Failed!\nMaybe you are Missing something\nor took more time to check if was ready\nor other stuff", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display that the pipe was not found so the injection was unsuccessful
                }
            }
        }
예제 #3
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        private void Credits_Click(object sender, EventArgs e) => MessageBox.Show(Functions.TextToBox[1], "Credits");//Show Message Box With the Credits

        private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e)
        {
            if (ClickTpCheckBox.Checked)             //If the ClickTpCheckBox is checked run the code in the block body
            {
                NamedPipes.CommandPipe("clicktpon"); //Send Command through CommandPipe
            }
            else
            {
                NamedPipes.CommandPipe("offclicktp");//Send Command through CommandPipe
            }
        }
예제 #4
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 private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e)
 {
     if (ClickTpCheckBox.Checked)
     {
         NamedPipes.CommandPipe("clicktpon");
     }
     else
     {
         NamedPipes.CommandPipe("offclicktp");
     }
 }
예제 #5
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        private void Clear_Click(object sender, EventArgs e) => LuaCBox.Clear();//this clear all the text in luac richtextbox

        //execute button click event
        private void Execute_Click(object sender, EventArgs e)
        {
            if (NamedPipes.NamedPipeExist(NamedPipes.luacpipename)) //check if the pipe exist
            {
                NamedPipes.LuaCPipe(LuaCBox.Text);                  //lua c pipe function to send the script
            }
            else
            {
                MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear
                return;
            }
        }
예제 #6
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 private void CheckerTimer_Tick(object sender, EventArgs e)//Timer interval is at 500 ms
 {
     if (NamedPipes.NamedPipeExist(NamedPipes.cmdpipe))
     {
         InjectStatus.Text      = "Injected";
         InjectStatus.ForeColor = Color.Green;
     }
     else
     {
         InjectStatus.Text      = "Not Injected";
         InjectStatus.ForeColor = Color.Red;
     }
 }
예제 #7
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 private void CheckerTimer_Tick(object sender, EventArgs e) //Timer interval is at 500 ms
 {
     if (NamedPipes.NamedPipeExist(NamedPipes.cmdpipename)) //Check if the Command Pipe exist
     {
         InjectStatus.Text      = "Injected";               //Set Text to InjectStatus
         InjectStatus.ForeColor = Color.Green;              //Set ForeColor Color
     }
     else
     {
         InjectStatus.Text      = "Not Injected"; //Set Text to InjectStatus
         InjectStatus.ForeColor = Color.Red;      //Set ForeColor Color
     }
 }
예제 #8
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        private void Clear_Click(object sender, EventArgs e) => LuaCBox.Clear();//this clear all the text in luac richtextbox

        //execute button click event
        private void Execute_Click(object sender, EventArgs e)
        {
            if (NamedPipes.NamedPipeExist(NamedPipes.scriptpipe)) //check if the pipe exist
            {
                new Thread(() =>                                  //lets run this in another thread so if roblox crash the ui/gui don't freeze or something
                {
                    NamedPipes.LuaCPipe(LuaCBox.Text);            //lua c pipe function to send the script
                }).Start();
            }
            else
            {
                MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear
                return;
            }
        }
예제 #9
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 //send button click event
 private void Send_Click(object sender, EventArgs e)
 {
     if (CmdTextBox.Text.ToLower() == "cmds")         //check if the user send cmds so we can display the commands
     {
         CmdBox.AppendText(Functions.TextToBox[0]);   //Append text to the command richtextbox
         CmdTextBox.Clear();                          //clear the command textbox
     }
     else if (CmdTextBox.Text.ToLower() == "credits") //check if the user send credits so we can display the credits
     {
         CmdBox.AppendText(Functions.TextToBox[1]);   //Append text to the command richtextbox
         CmdTextBox.Clear();                          //clear the command textbox
     }
     else if (CmdTextBox.Text.ToLower() == "clear")
     {
         CmdBox.Clear();
         CmdTextBox.Clear();
     }
     else
     {
         NamedPipes.CommandPipe(CmdTextBox.Text); //command pipe function to send the text in the command textbox
         CmdTextBox.Clear();                      //clear the command textbox
     }
 }
예제 #10
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 private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value);
예제 #11
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        private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye");                                                                     //Send Command through CommandPipe

        private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text);                                                    //Send Command through CommandPipe With ModelID text
예제 #12
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        private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe");                                                                       //Send Command through CommandPipe

        private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye");                                                                     //Send Command through CommandPipe
예제 #13
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 private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value);
예제 #14
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        private void LuaCIlluminatiBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacilluminati);                     //Send Script to LuaCPipe

        private void LuaCDKitBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacdkit);                                 //Send Script to LuaCPipe
예제 #15
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 private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me");
예제 #16
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        private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me");                  //Send Command through CommandPipe

        private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me");                       //Send Command through CommandPipe
예제 #17
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        private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue

        private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me");                  //Send Command through CommandPipe
예제 #18
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        private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me");                         //Send Command through CommandPipe

        private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue
예제 #19
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        public void Inject_Click(object sender, EventArgs e) => Functions.Inject();                                   //Inject the dll to roblox

        private void Btools_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("btools me");                 //Send Command through CommandPipe
예제 #20
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 private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text);
예제 #21
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        private void PrintLuaCBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.printluac);                               //Send Script to LuaCPipe

        private void PrintLuaBtn_Click(object sender, EventArgs e) => NamedPipes.LuaPipe(QuickExecution.printlua);                                  //Send Script to LuaPipe
예제 #22
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        private void LuaCNightBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacnight);                               //Send Script to LuaCPipe

        private void LuaCIlluminatiBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacilluminati);                     //Send Script to LuaCPipe
예제 #23
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        private void LuaCScriptList_SelectedIndexChanged(object sender, EventArgs e) => LuaCBox.Text = File.ReadAllText($"./LuaCScripts/{LuaCScriptList.SelectedItem}"); //Function called when the Selected item in LuaCScriptList is changed, then get and read the file and send to LuaCBox

        private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap");                                                                           //Send Command through CommandPipe
예제 #24
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        private void LuaCDKitBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacdkit);                                 //Send Script to LuaCPipe

        private void LuaWSJPBtn_Click(object sender, EventArgs e)
        {
            NamedPipes.LuaPipe(QuickExecution.luajp); //Send Script to LuaPipe
            NamedPipes.LuaPipe(QuickExecution.luaws); //Send Script to LuaPipe
        }
예제 #25
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        private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap");                                                                           //Send Command through CommandPipe

        private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll");                                                                  //Send Command through CommandPipe
예제 #26
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        private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me");                       //Send Command through CommandPipe

        private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value); //Send Command through CommandPipe with the value of the JumpPowerValue
예제 #27
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        private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll");                                                                  //Send Command through CommandPipe

        private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe");                                                                       //Send Command through CommandPipe