private void LuaBSODBtn_Click(object sender, EventArgs e) { NamedPipes.LuaPipe(QuickExecution.luabsod1); //Send BOSD part 1 Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luabsod2); //Send BOSD part 2 Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luabsod3); //Send BOSD part 3 Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luabsod4); //Send BOSD part 4 Script to LuaPipe }
public static string exploitdll = "IceMeme.dll";//this is the name of your dll public static void Inject() { if (NamedPipes.NamedPipeExist(NamedPipes.luacpipename)) //check if the pipe exist { MessageBox.Show("Already injected!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); //if the pipe exist that's mean that we don't need to inject return; } else if (!NamedPipes.NamedPipeExist(NamedPipes.luacpipename)) //check if the pipe don't exist { switch (Injector.DllInjector.GetInstance.Inject("RobloxPlayerBeta", AppDomain.CurrentDomain.BaseDirectory + exploitdll)) //Process name and dll directory { case Injector.DllInjectionResult.DllNotFound: //if can't find the dll MessageBox.Show("Couldn't find " + exploitdll, "Dll was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that dll was not found return; case Injector.DllInjectionResult.GameProcessNotFound: //if can't find the process MessageBox.Show("Couldn't find RobloxPlayerBeta.exe!", "Target process was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that proccess was not found return; case Injector.DllInjectionResult.InjectionFailed: //if injection fails(this don't work or only on special cases) MessageBox.Show("Injection Failed!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that injection failed return; } Thread.Sleep(3000); //pause the ui for 3 seconds if (!NamedPipes.NamedPipeExist(NamedPipes.luacpipename)) //check if the pipe dont exist { MessageBox.Show("Injection Failed!\nMaybe you are Missing something\nor took more time to check if was ready\nor other stuff", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display that the pipe was not found so the injection was unsuccessful } } }
private void Credits_Click(object sender, EventArgs e) => MessageBox.Show(Functions.TextToBox[1], "Credits");//Show Message Box With the Credits private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e) { if (ClickTpCheckBox.Checked) //If the ClickTpCheckBox is checked run the code in the block body { NamedPipes.CommandPipe("clicktpon"); //Send Command through CommandPipe } else { NamedPipes.CommandPipe("offclicktp");//Send Command through CommandPipe } }
private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e) { if (ClickTpCheckBox.Checked) { NamedPipes.CommandPipe("clicktpon"); } else { NamedPipes.CommandPipe("offclicktp"); } }
private void Clear_Click(object sender, EventArgs e) => LuaCBox.Clear();//this clear all the text in luac richtextbox //execute button click event private void Execute_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luacpipename)) //check if the pipe exist { NamedPipes.LuaCPipe(LuaCBox.Text); //lua c pipe function to send the script } else { MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
private void CheckerTimer_Tick(object sender, EventArgs e)//Timer interval is at 500 ms { if (NamedPipes.NamedPipeExist(NamedPipes.cmdpipe)) { InjectStatus.Text = "Injected"; InjectStatus.ForeColor = Color.Green; } else { InjectStatus.Text = "Not Injected"; InjectStatus.ForeColor = Color.Red; } }
private void CheckerTimer_Tick(object sender, EventArgs e) //Timer interval is at 500 ms { if (NamedPipes.NamedPipeExist(NamedPipes.cmdpipename)) //Check if the Command Pipe exist { InjectStatus.Text = "Injected"; //Set Text to InjectStatus InjectStatus.ForeColor = Color.Green; //Set ForeColor Color } else { InjectStatus.Text = "Not Injected"; //Set Text to InjectStatus InjectStatus.ForeColor = Color.Red; //Set ForeColor Color } }
private void Clear_Click(object sender, EventArgs e) => LuaCBox.Clear();//this clear all the text in luac richtextbox //execute button click event private void Execute_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.scriptpipe)) //check if the pipe exist { new Thread(() => //lets run this in another thread so if roblox crash the ui/gui don't freeze or something { NamedPipes.LuaCPipe(LuaCBox.Text); //lua c pipe function to send the script }).Start(); } else { MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
//send button click event private void Send_Click(object sender, EventArgs e) { if (CmdTextBox.Text.ToLower() == "cmds") //check if the user send cmds so we can display the commands { CmdBox.AppendText(Functions.TextToBox[0]); //Append text to the command richtextbox CmdTextBox.Clear(); //clear the command textbox } else if (CmdTextBox.Text.ToLower() == "credits") //check if the user send credits so we can display the credits { CmdBox.AppendText(Functions.TextToBox[1]); //Append text to the command richtextbox CmdTextBox.Clear(); //clear the command textbox } else if (CmdTextBox.Text.ToLower() == "clear") { CmdBox.Clear(); CmdTextBox.Clear(); } else { NamedPipes.CommandPipe(CmdTextBox.Text); //command pipe function to send the text in the command textbox CmdTextBox.Clear(); //clear the command textbox } }
private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value);
private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye"); //Send Command through CommandPipe private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text); //Send Command through CommandPipe With ModelID text
private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe"); //Send Command through CommandPipe private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye"); //Send Command through CommandPipe
private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value);
private void LuaCIlluminatiBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacilluminati); //Send Script to LuaCPipe private void LuaCDKitBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacdkit); //Send Script to LuaCPipe
private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me");
private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me"); //Send Command through CommandPipe private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me"); //Send Command through CommandPipe
private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me"); //Send Command through CommandPipe
private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me"); //Send Command through CommandPipe private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue
public void Inject_Click(object sender, EventArgs e) => Functions.Inject(); //Inject the dll to roblox private void Btools_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("btools me"); //Send Command through CommandPipe
private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text);
private void PrintLuaCBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.printluac); //Send Script to LuaCPipe private void PrintLuaBtn_Click(object sender, EventArgs e) => NamedPipes.LuaPipe(QuickExecution.printlua); //Send Script to LuaPipe
private void LuaCNightBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacnight); //Send Script to LuaCPipe private void LuaCIlluminatiBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacilluminati); //Send Script to LuaCPipe
private void LuaCScriptList_SelectedIndexChanged(object sender, EventArgs e) => LuaCBox.Text = File.ReadAllText($"./LuaCScripts/{LuaCScriptList.SelectedItem}"); //Function called when the Selected item in LuaCScriptList is changed, then get and read the file and send to LuaCBox private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap"); //Send Command through CommandPipe
private void LuaCDKitBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacdkit); //Send Script to LuaCPipe private void LuaWSJPBtn_Click(object sender, EventArgs e) { NamedPipes.LuaPipe(QuickExecution.luajp); //Send Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luaws); //Send Script to LuaPipe }
private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap"); //Send Command through CommandPipe private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll"); //Send Command through CommandPipe
private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me"); //Send Command through CommandPipe private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value); //Send Command through CommandPipe with the value of the JumpPowerValue
private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll"); //Send Command through CommandPipe private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe"); //Send Command through CommandPipe