private void Clear_Click(object sender, EventArgs e) => LuaCBox.Clear();//this clear all the text in luac richtextbox //execute button click event private void Execute_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luacpipename)) //check if the pipe exist { NamedPipes.LuaCPipe(LuaCBox.Text); //lua c pipe function to send the script } else { MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
private void Clear_Click(object sender, EventArgs e) => LuaCBox.Clear();//this clear all the text in luac richtextbox //execute button click event private void Execute_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.scriptpipe)) //check if the pipe exist { new Thread(() => //lets run this in another thread so if roblox crash the ui/gui don't freeze or something { NamedPipes.LuaCPipe(LuaCBox.Text); //lua c pipe function to send the script }).Start(); } else { MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
private void LuaCIlluminatiBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacilluminati); //Send Script to LuaCPipe private void LuaCDKitBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacdkit); //Send Script to LuaCPipe
private void LuaCNightBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacnight); //Send Script to LuaCPipe private void LuaCIlluminatiBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacilluminati); //Send Script to LuaCPipe
private void SiteLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) => Process.Start("https://github.com/rakion99/IceMeme"); //Go to rakion99 github when the link label is clicked private void PrintLuaCBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.printluac); //Send Script to LuaCPipe