예제 #1
0
 public static void Postfix(Mech __instance, Transform parentTransform)
 {
     MechHardpointRulesGetComponentPrefabNamePatch.ResetCalculator();
 }
예제 #2
0
 public static void Postfix(MechRepresentationSimGame __instance)
 {
     MechHardpointRulesGetComponentPrefabNamePatch.ResetCalculator();
 }