private static void Ignite() { var autoIgnite = TargetSelector.GetTarget(Activator.Ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= Player.GetSpellDamage(autoIgnite, Activator.Ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= GravesTheTrollMeNu.SpellsIgniteFocus()) { Activator.Ignite.Cast(autoIgnite); } }